Pre-Packaged Needs
Product owners converted organisational needs into user stories and raw specifications.
Validating a career-development platform against real user behaviour, inside the fixed requirements, stakeholder constraints, and timelines of an enterprise build.
Confidential enterprise project. The client's name, branding and internal systems are not disclosed. The screens shown here are original recreations designed to illustrate the structure, logic and reasoning behind the work.
An internal platform for a global enterprise client. Employees document skills gained through experience and training, and map them against the roles and projects they've worked on. The problem definition arrived pre-packaged as user stories and structured requirements; the task was to design the actual screens and make them work for the person using them.
Product owners converted organisational needs into user stories and raw specifications.
Translate those requirements into practical screens for a live user.
Build a self-initiated asynchronous test plan to confirm behavioural mechanics.
“Requirements versus a working experience: that gap is the real design problem in most enterprise UX.”
The platform had to connect employee input, AI-inferred skills and manager validation. The interface therefore affected not only usability but the quality of the downstream matching data.
Limited room to deviate from established components and patterns.
Skills could be platform-suggested, manager-assigned, or self-added, each requiring distinguishable provenance.
No dedicated research budget or timeline was built into the project scope.
The interface sat between self-knowledge, an inference model and a manager auditing the result.
A platform guess and a manager's direct input carry different weight. Conflating them would undermine trust.
Self-assessment only works when “Advanced” means the same thing to the person declaring it and the manager auditing it later. The product defined four levels, each tied to a specific behaviour rather than a vague label.
A manager reviewing a declared Level 3 should be checking it against the same definition the employee saw when choosing it.
The visual language keeps the interface familiar while making the employee journey, skill provenance and manager review relationship explicit.
A step-based profile tracker exposes the relationship between experience, rating and development goals, while FAQ support remains available in context.
Experience is presented as the source material from which professional capabilities can be inferred and developed.
Managers can review declared skills and see employee ratings in a structured validation view.
The validation path was designed independently because onboarding and first-use logic can be subtly wrong even when the underlying requirements are clear.
The study asked how long first-time users took to grasp the workflow, whether they stayed on the intended path, what they perceived as confusion or confidence, and what behaviour revealed that opinion could not.
A live Figma prototype, independent responses across the organisation, a scripted task sequence and a post-task survey meant no researcher time was required.
Users successfully navigated to the skills page, understood what was required to move forward and mapped skills to experience without getting stuck. The important issue was behavioural: the intended primary route was not the route most people took.
75% added skills by entering the Skills screen first and then returning. 25% used the Experience screen as the designed primary route. The task still completed, but the assumed navigation model did not match natural behaviour.
With no dedicated research time, findings were prioritised according to what could be responsibly changed inside scope versus what required stakeholder buy-in and a broader architectural discussion.
The original design presented two instructional patterns for the same outcome. Testing showed hesitation over which instruction was the real one, so the framing was consolidated into one consistent direction.
A guided walkthrough was retained as a practical improvement suggested by participants, while keeping the broader navigation architecture unchanged.
Potentially valuable, but an architecture-level change requiring stakeholder buy-in and a wider navigation review.
The behavioural finding supported reconsideration, but it was documented as a next-iteration recommendation rather than changed unilaterally.
Not a green-field discovery project. The changes from testing were targeted, not a redesign: the version of UX practice that happens inside real organisations, with real limits on time and authority.
Make AI inference, manager input and self-assessment distinct and trustworthy.
Translate business requirements into a coherent experience.
Recognise risk and build the research instrument end to end.
The 25/75 split surfaced more than any single comment.
Separate an immediate fix from a finding needing a different conversation.